﻿Shader "Custom/Culloff" {
	Properties{
		_Color("Main Color", Color) = (1,1,1,1)
		_MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
		_Cutoff("Alpha cutoff", Range(0,1)) = 0.5
	}

	SubShader{
		Pass
		{
			Cull Off
		}
		Tags{ "Queue" = "AlphaTest" "IgnoreProjector" = "True" "RenderType" = "TransparentCutout" }
		LOD 200

	CGPROGRAM
	#pragma surface surf Lambert alphatest:_Cutoff  

	sampler2D _MainTex;
	fixed4 _Color;

	struct Input {
		float2 uv_MainTex;
	};

	void surf(Input IN, inout SurfaceOutput o) {
		fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
		o.Albedo = c.rgb;
		o.Alpha = c.a;
	}
	ENDCG
	}
	FallBack "Custom/AlphaVerList"

}
